Chiaroscuro

This is a piece I worked on with a small group of students to create an environment for a game in Unity. Each of us sketched out a large number of assets to be revised by the team, and then each of us would develop assets through a specific workflow. For this project, I worked with Ryan Carney, Sabrina Nichols, and Joseph Lu.
Ryan: https://www.behance.net/r_carney3244
Sabrina: https://www.behance.net/sabrinanichols
Joseph: https://13luj.wordpress.com/

These are all of the concepts I sketched out, most foliage and geo formations, with a few icon concepts as well.

These are all of the concepts I sketched out, most foliage and geo formations, with a few icon concepts as well.

The models were made in Maya, and normals sculpted in Mudbox.

The models were made in Maya, and normals sculpted in Mudbox.