Doodle World
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I sketched out the concept of what I wanted the game to look like ultimately, as well as my vision for specific assets.

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All of the assets were modeled in Maya, with the exception of the coniferous tree, which was made in SpeedTree. All of the textures were hand-painted in Substance Painter.

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The objective of the game is to get to the flowers, and the player must figure out how to get there.

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This is a stylized 3D game level I made in Unreal Engine 4.