I sketched out the concept of what I wanted the game to look like ultimately, as well as my vision for specific assets.
All of the assets were modeled in Maya, with the exception of the coniferous tree, which was made in SpeedTree. All of the textures were hand-painted in Substance Painter.
The objective of the game is to get to the flowers, and the player must figure out how to get there.
This is a stylized 3D game level I made in Unreal Engine 4.